Students Speak: Conversations from the Classroom is a podcast series that investigates the experience of post-secondary students in areas such as technology, online learning, and teaching and learning. In this episode we speak with James and Rylan about their college instructors.
Are you using an iPad in your teaching? Many times we hear about applications, or “Apps” that are useful, but are looking for concrete examples of how we can use them.
Looking for ways to design your classroom and instruction so it is more accessible to everyone? Check out Colorado State University's resources on universal design for learning.
Looking for free materials to use in your course? Check out The Public Domain Review. It houses a collection of public domain materials from films, images, writing and more. As well, it publishes articles reflecting new perspectives on these out-of-copyright pieces
A great article on how schools are failing to meet the needs of boy specific learning practices and how it has tipped the gender balance to being predominantly female.
Gooru is a free search engine that searches for learning material only. Save time in your web searches by singling out the content that is right for your course. Check out the "Take a Tour" section of the site to get started.
Benjamin Bloom (1956) created a taxonomy for the cognitive domain of learning. While revisions have been made over the years, the main principles remain the same. A strong understanding of the levels will help you make decisions when writing outcomes and assessing student learning.
Do you create youtube videos for your course? Check out this resource on how to caption the video for learner accessibility.
Making learning accessible doesn't just help students with disabilities, but removes barriers for all learners. Check out the University of Washington's website on how faculty and administrators can maximize accessibility in a classroom and institution.
We've talked about gamification before, and we know that a lot of you out there are already incorporating (or working to incorporate) game-based learning activities into your classrooms.