This infographic aims to visualize the basics about Competency Based Education to make it easy to understand.
In our previous article we introduced Competency Based Education (CBE). Yet, CBE is not without its critiques and issues. These are generally either criticisms of the concept itself or issues that might arise in implementation.
Competency Based Education (CBE) which was first introduced in education in the 1960’s (Ford, 2014) has recently made a resurgence in post-secondary education, particularly in the United States. A CBE approach breaks the program requirements down into a specific set of competencies that students are expected to ...
Open Educational Resources (OERs) have already gained significant traction in K-12 education and with the rising cost of textbooks the demand for OER in post secondary is rising. This short video reviews the definitions, challenges and opportunities associated with OERs in higher education.
Alignment of outcomes, assessments and activities is the base for good curriculum development. Wiggins and McTighe (2005) ensure this by backwards design, Fink (2003) by integrated design and Stiehl and Lewchuck (2011) by course outcome guides.
Education is changing. There are whispers in meetings that “We have been through this before…” and that may certainly be true. It is also true that we are living in an age where change in education is in part driven by the fast paced world of technological innovation. College (Un)Bound by Jeffrey J. Selingo is a case based illustration of the disruptive forces in education right now. The book is aptly divided into three parts; How We Got Here, Disruption and The Future. The parts are distinct and I will review them as such.
Post secondary institutions can no longer afford to continue operating the way that they have operated and are “recogniz[ing] the need to constantly look for new approaches to meet the needs of […] learners and the community in fiscally challenging times” (Lethbridge College, 2014). For many institutions this may mean a deficit budget while the institution undergoes bold restructuring in the manner that they serve students and the community.
Due to changing funding models, new technologies, the increasing diversity of the student body and rapid change in industry needs, post secondary institutions are undergoing an unprecedented pressure to respond to multiple internal and external pressures. Educational technology has offered a number of micro system solutions that boast improved student outcomes when employed in the classroom (virtual or real).
A badge system will be used in an introductory science course in the 2014/2015 school year here at Lethbridge College. The badges will have a similar purpose to the classic badges that we all know well; a motivator for completing activities and a tool for identifying student progress.
This article is my humble suggestion as to where to begin integrating game design into your practices. My last article on gamification reviewed its many benefits and provided a short overview of the important elements of game design.